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3D graphics

Graphic output of 3D data, modelling, ray tracing, scene rendering, et al
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Applications and Utilities: Showing

PyOpenGL - PyOpenGL is the binding layer between Python and OpenGL. {oss}

At Sourceforge ( Production/Stable)

Inventor - LGPL Open Inventor (tm) C++ API using OpenGL from original SGI source. Inventor is the standard API for developers of Windows, Linux, and other Unix 3D applications. Current version only works on Irix and Linux. Port in progress to other platforms. {(L)GPL}

At Sourceforge ( Production/Stable)

bmp2map - .BMP to Quake .MAP - A conversion utilility for quickly turning 2D .BMPs into 3D Quake .MAPs. Takes a .BMP, uses the pixel palette indices to figure out where to put doors, walls, windows, entities and more, then it slaps a floor and ceiling on it and writes it to a .MAP. {(L)GPL}

At Sourceforge ( Production/Stable)

PLASM - Interpreted functional language for solid modeling. It uses the combinatorial power of functional languages together with a good solid modeling approach to provide a simple yet extensive modeling environment {(L)GPL}

At Sourceforge ( Production/Stable)

LDLite - An open source 3D zbuffer graphics viewer, optimized for for plastic building brick instruction sheets. See also www.gyugyi.com/l3g0/ldlite {(L)GPL}

At Sourceforge ( Production/Stable)

VASP Data Viewer - A 3D viewer for molecular charge distributions. Implemented in OpenGL with GLUT. Includes a small OpenGL windowing library/widget set. {(L)GPL}

At Sourceforge ( Production/Stable)

OpenRM Scene Graph - 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, text, and image-based data. {(L)GPL}

At Sourceforge ( Production/Stable)

Mesa3D - A free implementation of the OpenGL API. {BSD-like}

At Sourceforge ( Mature)

Stereograph for linux - Stereograph is a stereogram generator that renders exclusively truecolor stereograms. It offers different effects to increase the quality of your artwork, also specials like transparency effects. GTKstereograph represents GUI to the current renderer. {(L)GPL}

At Sourceforge ( Production/Stable)

Panorama - is a framework for 3D graphics production. {GPL,GNU}

At GNU project

Maverik - is a virtual reality micro kernel. {GPL,GNU}

At GNU project

mtvraytrace - A ray-tracing package {oss}

At comp.sources.unix at UUNET

Freedom VR - Java applet replacement for Quicktime VR for 3-d objects and panoramas {GPL}

(Info at freshmeat)

tidarque - Tidarque is an open source VRML browser for Unix. It intends to be robust, full-featured, flexible and fast (in that order !). {BSD-like}

At Sourceforge (Alpha)

FreeWRL browser - FreeWRL is an Open Source, cross platform VRML2 compliant browser, with script and EAI support. The primary platform is Linux; used by FreeWRL users. A Windows port is not yet started, but will eventually happen. Free {(L)GPL}

At Sourceforge ( Alpha)

Open VRML - The OpenVRML project is building a portable open source VRML browser. {(L)GPL}

At Sourceforge ( Beta)

Utopia3D Visualization Engine - A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like BSPs, Octrees, IBR. Direct loading of 3DS, (View3DS) BMF and (Moonlight At {oss}

At Sourceforge ( Alpha)

Pygmalion3D - Pygmalion3D is multi platform oriented 3DCG environment. Basically 3D models are created by polygonal subdivision surface. Unfortunately animation features not yet. Mainly POV-Ray is used for rendering. {(L)GPL}

At Sourceforge ( Beta)

libGLOOP - GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp {(L)GPL}

At Sourceforge ( Beta)

Squeak - Squeak is an open, highly-portable Smalltalk-80 implementation providing platform-independent 2d and 3d graphics, sound, and network access. While the VM is written in Squeak and translated to C, support code for various platforms will be maintained he {oss}

At Sourceforge ( Beta)

LdGLite - LdGlite exists to render images of models made out of Lego bricks in a platform independent manner. It requires the LDRAW brick library and uses OpenGL as the graphics engine. {(L)GPL}

At Sourceforge ( Beta)

Blue Water - Blue Water is an open source 3D graphic and game editor . Support modify and create plugins.It consisted of 3d math , 3d driver, aux lib, core .. several sperated dll which can be used as a single module. {oss}

At Sourceforge (Alpha)

R+Tree - This project is an open source templated C++ implementation of the R+-tree data structure. R+-trees can efficiently search areas of multidimensional space. {(L)GPL}

At Sourceforge ( Alpha)

NGL - NGL is an OpenGL multiplatform framework written in C++. It provides all the basic services: networking, user input, time management, etc... {(L)GPL}

At Sourceforge ( Beta)

RIBed - A modeler for RIB. (Not only exporting but doing the whole modeling in RIB and in cooperation with a RenderMan compliant renderer.) {(L)GPL}

At Sourceforge ( Planning)

GNURealistic ShaderMan - The GMAN Toolkit is a photorealistic rendering package similar to RenderMan. {(L)GPL}

At Sourceforge (Alpha)

Digital Dawn Graphics Toolkit - The DDG Toolkit is a Library of C++ classes to build real time 3D graphics applications. The main application of the DDG Toolkit is the DDG Terrain Engine. {(L)GPL}

At Sourceforge ( Beta)

Direct Rendering Infrastructure - The direct rendering infrastructure (DRI) allows is a means of safely and efficiently accessing graphics hardware while still interacting with the X environment. {BSD-like}

At Sourceforge ( Beta)

The PowerPov rendering tool - The PowerPov rendering tool is more than a graphical front-end to PovRay. It includes scripting capabilities and even allows one to use embedded code in PovRay files, thus making easy to use complex and repetitive shapes. {(L)GPL}

At Sourceforge (Alpha)

Behemot Editor - A graphics program which allows to model and render 3D objects and scenes. {BSD-like}

At Sourceforge ( Beta)

3D Computer Graphics Math Library - Provides all the things you need all the time everywhere in a 3D Computer Graphics Project. Like 2d/3d/4d vectors, matrices, quaternions and a lot of other things. It's intention is to produce easy maintainable code. It integrates seemless with OpenGL. {(L)GPL}

At Sourceforge ( Alpha)

3dom, a 3d object modeler - 3dom is a 3D Solid Object Modeler, designed to be independant of the renderer back-end. Highlights include constructive solid modeling, reality-based material representation, scripting through Python binding and a constraint solving engine. {(L)GPL}

At Sourceforge ( Alpha)

Morfeus - Server Manager, node server, and job queue for distributed BMRT Rendering. {(L)GPL}

At Sourceforge ( Planning)

KScene - Display the scene graph via a tree view. Use XML as scene description language. {(L)GPL}

At Sourceforge ( Planning)

Universal 3D to VRML Converter - A universal 3D to VRML converter. The project should result in a easy-to-extend set of functions and program(s) to convert different 3D file formats to VRML. VRML as target format has been chosen, because it provides a large set of default values for 3 {(L)GPL}

At Sourceforge (Alpha)

SGL: A Scene Graph Library - SGL is a scene graph API which manages all the data need to render a 3D scene. One of its goals is to achieve greater efficiency by performing state sorting and culling before rendering with OpenGL. {(L)GPL}

At Sourceforge ( Beta)

FreeMan - FreeMan is an implementation of the RenderMan photorealistic rendering API. It includes a reader for RIB scene files. {(L)GPL}

At Sourceforge (Alpha)

Fictor - 3D Java modeler - Fictor is a 3D modeler written in Java using OpenGL. It is designed for creation of low-poly models. It supports wide variety of intuitive modeling tools and many file formats. {(L)GPL}

At Sourceforge (Alpha)

3D Modelling Scripting Extensions - Dynamically loadable modules for TclTk, Perl, Python to ease the task of building custom 3D modellers and rendering engines. {(L)GPL}

At Sourceforge (Alpha)

Empathy - Empathy is to be a persistant, 3d distributed multiuser server and client using the CrystalSpace 3d engine. The initial application of the server will be online multiplayer roleplaying systems. {(L)GPL}

At Sourceforge ( Planning)

omo models objects - omo is to be a 3D modeller that is completely free (by the GNU definition). {(L)GPL}

At Sourceforge ( Planning)

Architexture - A free texture editor for Windows 9x which will support POV-Ray 3.1 textures. It also has a preview feature. This is basically a front-end to generate POV texture code. {(L)GPL}

At Sourceforge ( Beta)

Yet another Povray-Modeller - A modeller to generate Povray-files. As soon as Iwrite the File dialogs i will put some code here. Hopfully this will be in August! The executable will be with it {(L)GPL}

At Sourceforge (Alpha)

wxPOV: 3D modeller for povray - wxPOV is a 3D modeller for povray. Using wxWindows for the GUI, wxPOV will be supported across multiple platforms. The first target platforms are FreeBSD, Linux and Windows. {(L)GPL}

At Sourceforge ( Planning)

Pretty Poly 3D Modeller - The Pretty Poly 3D Modeller is a project to produce a free, powerful 3D modeller for Linux primarily, but built for cross-platform from the start. {(L)GPL}

At Sourceforge ( Beta)

ROAMing Geometry - A 3D engine technology research & development project focused on multiresolution, adaptive level-of-detail geometry and portal engine rendering. {(L)GPL}

At Sourceforge ( Alpha)

MagicLight 3D modeler - A free 3D modeler with animation support. {(L)GPL}

At Sourceforge (Alpha)

Innovation3D - Innovation3D is a 3D modeling program for Linux. It's primarily a mesh based modeler with preliminary support for NURBS. {(L)GPL}

At Sourceforge ( Beta)

gSculpt - gSculpt is a 3D modelling programme that allows models to be build by performing sweeps on polylines. These models can then be transformed using a variety of tools. It is currently aimed at hobbyists, game developers and demo coders. {(L)GPL}

At Sourceforge (Alpha)

GLXSetup - GLXSetup is an effort to develop a utility which will automate the downloading, installation, and configuration of 3D drivers and libraries under Linux. {(L)GPL}

At Sourceforge ( Planning)

BetaVerse - BetaVerse is a Real-Time 3D On-Line Community. It uses the CrystalSpace 3D Engine {(L)GPL}

At Sourceforge ( Alpha)

Bolay3D - A high-quality 3D modeling, animation and rendering system {(L)GPL}

At Sourceforge ( Planning)

The GNU Triangulated Surface Library - GTS provides a set of useful functions to deal with 3D surfaces meshed with interconnected triangles including collision detection, multiresolution models, constrained Delaunay triangulations and robust set operations (union, intersection, differences) {(L)GPL}

At Sourceforge ( Alpha)

Universal 3D models converter - GOAL: to make converter between various 3D file formats with some object manipulation capabilities {(L)GPL}

At Sourceforge (Alpha)

vhclmaps - 2d/3d map viewer clients and vehicle simulation server. {BSD-like}

At Sourceforge (])

Shrimp Shader Generator - An interactive shader generator to create Renderman-compliant shaders. {(L)GPL}

At Sourceforge ( Alpha)

GmOne -- GNU Modeller One - 3D modeller that uses OpenGL on many platforms. Usability is a key design goal of this project, as is platform portability. The UI will be unique in that it will all be rendered using only OpenGL, with no native GUI widgets. {(L)GPL}

At Sourceforge (Alpha)

Time City Level Editor - Ticle is a 2D editor of generic 3D volumes. Ticle volume definitions can be converted to many different game formats, using key-value attributes of generic definitions to create game-specific entity/action/etc definitions. {(L)GPL}

At Sourceforge (Alpha)

Antaean - Two layer project consisting of the PDB, a OODB mean to replace filesystems, and The Construct, a 3D window manager using the OpenGL API. {(L)GPL}

At Sourceforge (Alpha)

Mesa 3d intros - a collection of opensource intros made in mesa 3d {(L)GPL}

At Sourceforge (Alpha)

Project V (3D-MOO) - A small alpha networkable program designed for 3D interaction over the internet {(L)GPL}

At Sourceforge ( Alpha)

CatWalk - CatWalk will allow users to modify 3D Flash animation on the fly in a web environment. {(L)GPL}

At Sourceforge ( Planning)

The CrystalClear Project - The CrystalClear Project is an effort to build an open framework for manipulating 3D graphics content using the Crystal Space 3D Engine. It primarily focuses on games but aims to be useful in other contexts as well. {(L)GPL}

At Sourceforge (Alpha)

VR Juggler - Juggler is a virtual platform for virtual reality application development. You develop your application once, and can transparently move it to other VR systems. Juggler simultaneously addresses: performance, portability, flexibility, extensibility, an {(L)GPL}

At Sourceforge ( Alpha)

TORCS - TORCS is a 3D racing cars simulator using OpenGL. The goal is to have programmed robots drivers racing against each others. Nevertheless, a joystick interface is present in order to drive yourself. {(L)GPL}

At Sourceforge ( Alpha)

miniGL - The goal of the miniGL project is to allow for easy porting of 3D OpenGL code to the Palm Computing platform. {(L)GPL}

At Sourceforge (Alpha)

WebMU MU* Client - Bridging the gap between virtual worlds and WWW. {(L)GPL}

At Sourceforge ( Planning)

Cafe Lightray - A pure java distributed raytracer. {(L)GPL}

At Sourceforge ( Planning)

CU-Viewer - CU-Viewer is a visualization tool for 3D objects created out of simple primitives. The objects are output by another program that writes in the native file format of this program. The intent is for simulation data viewing. {(L)GPL}

At Sourceforge ( Beta)

Organic Modeler - Organic Modeler will be a program to create 3D organic-looking models (thanks to the blending of soft primitives), animatable through a defined skeleton. It's goals are to obtain simple (not many polygons) models, automatically textured. {(L)GPL}

At Sourceforge (Alpha)

Geometry Utility Library - Library intended for construction, evaluation, manipulation and visualization of geometric objects, especially for parametric and implicit defined surfaces {(L)GPL}

At Sourceforge ( Beta)

Free Animation and Modeling Project - Free Animation and Modeling Project or FAMP for short, is a project to create a full featured 3-Dimensional Modeling and Animation System. {(L)GPL}

At Sourceforge ( Planning)

Fast Rendering Toolkit - FRT is a toolkit for the generation of 3D animations using low-end machines (slow CPUs, low memory and small Hard Disks). {(L)GPL}

At Sourceforge ( Alpha)

RAMA - Rendering, Animation, and Modelling Architecture, a project to develop a set of interfaces and plugins for free software 3D applications. {(L)GPL}

At Sourceforge ( Planning)

Java 3D Desktop Environment - J3DE is an attempt to create a 3D Desktop Environment using Java 3D. Features include : distributed applications, security architecture based on RMI security, distributed events ... {BSD-like}

At Sourceforge ( Alpha)

VETk - Virtual Environment Toolkit - VETk is a toolkit for developing distributed and dynamical virtual environments. It is centred around a distributed component model with publisher-subscriber facilities. Components are written in a special `glue' language, and compile to Java applets. {BSD-like}

At Sourceforge ( Beta)

Netverse Project - Virtual reality software inspired by the technology described in books by Neal Stephenson and William Gibson. {(L)GPL}

At Sourceforge ( Planning)

Banter and Roleplay Daemon - BARD is a derivative work of POO, originally by Joe Strout. BARD is a simple and powerful virtual environment server written entirely in Python. It has similarities to MOO and to Cold (www.cold.org), and many powerful additions available in neither. {(L)GPL}

At Sourceforge (Alpha)

Amherst Distributed Reality - A Virtual Reality system for the Internet. ADR is based on a secure distributed object system (MOS) and features multiuser chat and interaction in both hyperlinked 3-D worlds and an IM style interface. Initially implemented in Java, C++ port underway. {(L)GPL}

At Sourceforge ( Beta)

OpenCDSM - Open Source Computational Dynamic Solid Modelling {(L)GPL}

At Sourceforge (Alpha)

Floyd - Floyd is object-oriented 3D development environment for X/OpenGL, written extensively in C/Gtk+, and exploiting Gtk+ advanced type inheritance and argument system. It contains geometric library, scene graph library, vrml importer and several test progr {(L)GPL}

At Sourceforge ( Alpha)

Quat - Generation of 3d fractal images (Julia Sets using Quaternions) {x,GPL}

(Info at freshmeat)

Sced - modelling program that makes use of geometric constraints {x,GPL}

sced-1.03 - SCene EDitor for povray/renderman/genray/etc (At FreeBSD Ports)
(Info at freshmeat)

MindsEye - 3D modelling program for Linux {x,GPL}

(Info at freshmeat)
- MindsEye is a highly modular and extensible 3d modeling/animation package with support for NURBS surfaces. It's designed to allow multiple scenes and to provide extensive network support. Mutli-user support is also planned. (At Sourceforge)

3dom - A general purpose 3d object modeler. {x,GPL}

(Info at freshmeat)

mg^2 - 3D modeller for X11 using Gtk, Glib, Imlib, Gtk glarea, andMesa/OpenGL {x,GPL}

(Info at freshmeat)

MagicLight - A 3D modeler and renderer for Linux and Windows {x,GPL}

(Info at freshmeat)

Superficie - A program for basic 3D surfaces viewing and manipulation. {x,GPL}

(Info at freshmeat)

k3de - 3Deditor for the KDE which generates sources for POVray {x,GPL}

(Info at freshmeat)

Eiffel Flavoured 3D - Eiffel Flavoured 3D is very much an experiment that we have been itching to get underway for sometime. Basically we am attempting to build a fully working 3d engine using Eiffel as its basis. Not just that but to use it in the right way. We intend t {(L)GPL}

At Sourceforge ( Planning)

Enter3D Project - Large-scale multiuser persistent real-time 3D world [X] {GPL}

geomview-1.6.1 - an interactive viewer for 3- and 4-D geometric objects

At FreeBSD Ports
geomview-1.8.1 - Interactive geometry viewing program (At NetBSD packages collection)
Geomview - 3D Geometric Visualization Software
Geomview - interactive 3D viewer (At Sourceforge)

3dPM - Modeller for Povray 3 [X] {GPL}

Mops - 3D modeling environment written in C with Tcl/Tk. [X] {GPL}

Applications and Utilities

Others not displayed here
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Libraries and Components: Showing

DemoGL Utility Library - C/C++ library with functions and datastructures which come in handy with 3D programming. F.e. it contains a 3Dstudio MAX' ASE importer/compiler, vectormath functions etc. It's developed as an add-on library for DemoGL, but can be used by any other prog {BSD-like}

At Sourceforge ( Production/Stable)

The GLE Tubing and Extrusion Library - GLE is a library of C functions that draw extruded surfaces, including surfaces of revolution, sweeps, tubes, polycones, polycylinders and helicoids. GLE uses the OpenGL(R) API to perform the actual rendering. {oss}

At Sourceforge ( Mature)

The GLOW Toolkit - The GLOW Toolkit is a cross-platform user interface framework for building interactive applications using OpenGL or similar APIs. It provides an object-oriented API and an extensible library of cross-platform widgets. {(L)GPL}

At Sourceforge ( Production/Stable)

OpenPTC - OpenPTC is a portable frame-buffer library for computer graphics programmers (C/C++/Java) {(L)GPL}

At Sourceforge ( Mature)

gl_plot - GL Graphics Library for AT-clone Unix {oss}

At comp.sources.unix at UUNET

Constructive Solid Geometry Library - A library to do CSG operations on suface representation solid geometery. Currently (only?!) handles polyhedra. It handles objects which have holes inside them, and non-convex inputs. It handles objects with non-convex polygons, and polygons with holes. {(L)GPL}

At Sourceforge ( Alpha)

Interactive Visualisation Framework - Ivf++ is a small class library encapsulating OpenGL and GLUT functionality. It comes with ~10 tutorials and a user's guide. {(L)GPL}

At Sourceforge ( Alpha)

3D Studio File Format Library - Is based on unofficial information found on the web. The library can handle material, mesh and keyframer information. It also provides basic routines to evaluate the animation at a given frame. {(L)GPL}

At Sourceforge (Alpha)

freeglut - A free OpenGL utility toolkit, the open-sourced alternative to the GLUT library. {BSD-like}

At Sourceforge ( Beta)

General Purpose 3D Discrete-Event Sim - gpdes3d is a C++ library for supporting the development of general purpose, discrete-event simulation models. It is aimed at simulation model developers, with a knowledge of C++, on Linux/Unix and Win32 platforms. {(L)GPL}

At Sourceforge ( Planning)

OpenGL C++ Library - A C++ library, that provides: An easy to use OpenGL-Access, Support for Win32, Linux and BeOS, some sourcecode samples and a programmers documentation using the WWW. This project shows how to handle OpenGL using C++ and how to use C++ for OpenGL. {(L)GPL}

At Sourceforge ( Alpha)

Digital Actors - Digital Actors will (_soon_) be a C++ library which provides actors (at a high level), and thier environment. The engine supports such things as IK, and skin deformation. I have plans to implement cloth too. {(L)GPL}

At Sourceforge (Alpha)

OpenGL Class Library - The OpenGL Class Library (GLCL) is intented to be a set of C++ classes, available through static and dynamic libraries, that will allow the developer to create OpenGL applications using C++ quickly. {(L)GPL}

At Sourceforge (Alpha)

libmaterial - libmaterial is a library for managing textures, etc. and using them easily in OpenGL {(L)GPL}

At Sourceforge (Alpha)

Cheese - Cheese is two things: a library of generic interface components that facilitate the creation, manipulation, and display of three-dimensional data; and a toolset for creating high-quality three-dimensional models and animations. {(L)GPL}

At Sourceforge ( Planning)

VPython - Visual is a 3D graphics library for Python, designed to permit novice programmers to write scientific graphics programs. {oss}

At Sourceforge ( Alpha)

Stereo3D library for OpenGL - StereoGL will provide a uniform interface for stereo 3D displays under OpenGL, supporting as many hardware devices as possible. It will also include utility functions such as calculation of left/right viewing transforms. {(L)GPL}

At Sourceforge ( Planning)

Boundary Representation Library - Implementation of a topological data structure for representing the boundary (surface) of a 3D solid. A core layer on top of which e.g. CSG operations or 3D model topology fixers can be build. Includes a CSG sample application. {(L)GPL}

At Sourceforge ( Beta)

OGRE (O-O Graphics Rendering Engine) - OGRE is designed to be an efficient, object-oriented 3D rendering engine built on top of popular 3D APIs such as Direct3D, Glide and OpenGL. The library will abstract the differences between APIs and platforms and also provide a productive coding envir {(L)GPL}

At Sourceforge (Alpha)

GL Interaction Tools - GLIT (GL Interaction Tools) is a library of 3D OpenGL widgets for positioning, rotating, and modifying objects. {(L)GPL}

At Sourceforge ( Alpha)

Mogen - Mogen is a pure Java class library for 3D object modeling & rendering. {BSD-like}

At Sourceforge ( Planning)

NURBS++ - Philippe Lavoie's library to manipulate and create NURBS curves and surfaces. Also featuring vector, matrix, and OpenGL support classes. {(L)GPL}

At Sourceforge ( Alpha)
nurbs++-3.0.10 - A C++ library for representing curves or surfaces (At FreeBSD Ports)

LibTrace - A C++ raytracer library. {(L)GPL}

At Sourceforge ( Alpha)

Python Geometry Library - Geom-py is intended as a library of classes and functions that allow Python programs to manipulate geometric objects (such as points, lines, polygons, and polyhedra) and output them to be rendered (in POV-Ray initially). {oss}

At Sourceforge ( Alpha)

gleem - , gleem: OpenGL Extremely Easy-to-use Manipulators is a small, self-contained C++ library of 3D Widgets that support direct user interaction with a 3D scene. {GPL,GNU}

At GNU project

Libraries and Functions

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Numeric Data Visualization - Numeric Data Visualization. Graphing equations and other data.

See also: Graphical Output - Generating Graphical output and images

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